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Land

Every business unit, research center and apartment building must be situated on a block of land. It is not possible to set up any of the aforementioned without having any land.

Since transporting supplies from one location to another costs money, the location of a block of land matters. Apart from transport costs, the location of land also affects tenancy rates and rental income.

For practical reasons, players do not submit bids and offers or participate in an auction process for blocks of land. Instead, land prices are determined by the system. Prices range from $5,000 to $29,000. The price of a block of land depends on its location. The more blocks nearby that are held by players -- ie, the busier the area -- the more expensive the land.

Since players can buy and sell different blocks of land over and over again, the price of a block of land can change from day to day and even within a day. For this reason, players can speculate in land: buy in areas that are likely to become busy and sell in areas that are not.

As a rule, land must be bought and sold through companies, and each company can only buy 4 blocks of land per day.

Land is accounted for in a company's financials using book value (or purchase price) as opposed to market value.

The total land mass is 10,000 blocks. The full map is 100 by 100 blocks. The map window focuses on an area of 25 by 25 blocks. You can move the window to a different part of the map by entering another row and column coordinate for the cursor, X.

The land mass is divided into four equal, squared sections. Every block of land exists in a section. The idea of a section is only significant to a shop that sells a food.


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